FProperty::HasAnyPropertyFlags

Used to safely check whether any of the passed in flags are set.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

bool HasAnyPropertyFlags
(
    uint64 FlagsToCheck
) const

Remarks

Used to safely check whether any of the passed in flags are set. This is required as PropertyFlags currently is a 64 bit data type and bool is a 32 bit data type so simply using PropertyFlags&CPF_MyFlagBiggerThanMaxInt won't work correctly when assigned directly to an bool.

Returns

true if any of the passed in flags are set, false otherwise (including no flags passed in).

Parameters

Parameter

Description

FlagsToCheck

Object flags to check for.

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