Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Used to safely check whether any of the passed in flags are set. This is required as PropertyFlags currently is a 64 bit data type and bool is a 32 bit data type so simply using PropertyFlags&CPF_MyFlagBiggerThanMaxInt won't work correctly when assigned directly to an bool.
true if any of the passed in flags are set, false otherwise (including no flags passed in).
Parameter |
Description |
---|---|
FlagsToCheck |
Object flags to check for. |