FProperty::SerializeNonMatchingBinProperty

Serializes the property with the struct's data residing in Data, unless it matches the default

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void SerializeNonMatchingBinProperty
(
    FStructuredArchive::FSlot Slot,
    void * Data,
    void const * DefaultData,
    UStruct * DefaultStruct
)

Remarks

Serializes the property with the struct's data residing in Data, unless it matches the default

Parameters

Parameter

Description

Ar

the archive to use for serialization

Data

pointer to the location of the beginning of the struct's property data

DefaultData

pointer to the location of the beginning of the data that should be compared against

DefaultStruct

struct corresponding to the block of memory located at DefaultData

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