Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
void SerializeNonMatchingBinProperty
(
FStructuredArchive::FSlot Slot,
void * Data,
void const * DefaultData,
UStruct * DefaultStruct
)
Serializes the property with the struct's data residing in Data, unless it matches the default
Parameter |
Description |
---|---|
Ar |
the archive to use for serialization |
Data |
pointer to the location of the beginning of the struct's property data |
DefaultData |
pointer to the location of the beginning of the data that should be compared against |
DefaultStruct |
struct corresponding to the block of memory located at DefaultData |