| FPropertyChangedEvent
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
struct FPropertyChangedChainEvent : public FPropertyChangedEvent
Structure for passing pre and post edit change events
Name | Description | ||
---|---|---|---|
|
PropertyChain |
Name | Description | |
---|---|---|
|
FPropertyChangedChainEvent ( |