FPropertyChangedEvent::GetPropertyName

Simple utility to get the name of the property and takes care of the possible null property.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

FName GetPropertyName() const

Remarks

Simple utility to get the name of the property and takes care of the possible null property.

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