FPropertyChangedEvent::HasArchetypeInstanceChanged

Test whether an archetype instance was modified.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

bool HasArchetypeInstanceChanged
(
    UObject * InInstance
) const

Remarks

Test whether an archetype instance was modified. InInstance - The instance we want to know the status.

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