FPropertyChangedEvent::SetArrayIndexPerObject

Saves off map of array indices per object being set.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

void SetArrayIndexPerObject
(
    TArrayView< const TMap< FString, int32 >> InArrayIndices
)

Remarks

Saves off map of array indices per object being set.

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