Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyTag.h |
Include |
#include "UObject/PropertyTag.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyTag.cpp |
void SerializeTaggedProperty
(
FStructuredArchive::FSlot Slot,
FProperty * Property,
uint8 * Value,
uint8 * Defaults
) const
Property serializer.