Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
Include |
#include "UObject/Script.h" |
struct FScriptInstrumentationSignal
Information about a blueprint instrumentation signal.
Name | Description | ||
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const UObject &... |
ContextObject |
The context object the event is from |
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const FName |
EventName |
The event override name |
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EventType |
The event signal type |
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const UFunction... |
Function |
The function that emitted this event |
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const int32 |
LatentLinkId |
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const FFrame &#... |
StackFramePtr |
The stack frame for the |
Name | Description | |
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FScriptInstrumentationSignal ( |
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FScriptInstrumentationSignal ( |
Name | Description | ||
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const UClass... |
GetClass() |
Returns the owner class name of the active instance |
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const UObjec... |
GetContextObject() |
Returns the context object |
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const UClass... |
GetFunctionClassScope() |
Returns the function scope class |
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GetFunctionName() |
Returns the name of the active function |
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GetLatentLinkId() |
Returns the latent link id for latent events |
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GetScriptCodeOffset() |
Returns the script code offset |
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const FFrame... |
GetStackFrame() |
Returns the stackframe |
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EScriptInstr... |
GetType() |
Access to the event type |
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IsContextObjectValid() |
Returns true if the context object is valid |
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IsStackFrameValid() |
Returns true if the stackframe is valid |
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SetType ( |
Designates the event type |