FScriptInstrumentationSignal

Information about a blueprint instrumentation signal.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h

Include

#include "UObject/Script.h"

Syntax

struct FScriptInstrumentationSignal

Remarks

Information about a blueprint instrumentation signal.

Variables

Name Description

Protected variable

const UObject &...

 

ContextObject

The context object the event is from

Protected variable

const FName

 

EventName

The event override name

Protected variable

EScriptInstrume...

 

EventType

The event signal type

Protected variable

const UFunction...

 

Function

The function that emitted this event

Protected variable

const int32

 

LatentLinkId

Protected variable

const FFrame &#...

 

StackFramePtr

The stack frame for the

Constructors

Name Description

Public function

FScriptInstrumentationSignal

(
    EScriptInstrumentation::Type InEven...,
    const UObject* InContextObject,
    const FFrame& InStackFrame,
    const FName EventNameIn
)

Public function

FScriptInstrumentationSignal

(
    EScriptInstrumentation::Type InEven...,
    const UObject* InContextObject,
    UFunction* InFunction,
    const int32 LinkId
)

Functions

Name Description

Public function Const

const UClass...

 

GetClass()

Returns the owner class name of the active instance

Public function Const

const UObjec...

 

GetContextObject()

Returns the context object

Public function Const

const UClass...

 

GetFunctionClassScope()

Returns the function scope class

Public function Const

FName

 

GetFunctionName()

Returns the name of the active function

Public function Const

int32

 

GetLatentLinkId()

Returns the latent link id for latent events

Public function Const

int32

 

GetScriptCodeOffset()

Returns the script code offset

Public function Const

const FFrame...

 

GetStackFrame()

Returns the stackframe

Public function Const

EScriptInstr...

 

GetType()

Access to the event type

Public function Const

bool

 

IsContextObjectValid()

Returns true if the context object is valid

Public function Const

bool

 

IsStackFrameValid()

Returns true if the stackframe is valid

Public function

void

 

SetType

(
    EScriptInstrumentation::Type InType
)

Designates the event type

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