FSoftClassPath::TryLoadClass

Attempts to load the class.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h

Include

#include "UObject/SoftObjectPath.h"

Syntax

template<typename T>
UClass * TryLoadClass() const

Remarks

Attempts to load the class.

Returns

Loaded UObject, or null if the class fails to load, or if the reference is not valid.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss