FSoftObjectPath::AddPIEPackageName

Adds list of packages names that have been created specifically for PIE, this is used for editor fixup

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h

Include

#include "UObject/SoftObjectPath.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp

Syntax

static void AddPIEPackageName
(
    FName NewPIEPackageName
)

Remarks

Adds list of packages names that have been created specifically for PIE, this is used for editor fixup

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss