FSoftObjectPathSerializationScope::FSoftObjectPathSerializationScope

Create a new serialization scope, which affects the way that soft object paths are saved

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h

Include

#include "UObject/SoftObjectPath.h"

Syntax

FSoftObjectPathSerializationScope
(
    FName SerializingPackageName,
    FName SerializingPropertyName,
    ESoftObjectPathCollectType CollectType,
    ESoftObjectPathSerializeType SerializeType
)

Remarks

Create a new serialization scope, which affects the way that soft object paths are saved

Parameters

Parameter

Description

SerializingPackageName

Package that this string asset belongs to

SerializingPropertyName

Property that this path belongs to

CollectType

Set type of collecting that should be done, can be used to disable tracking entirely

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss