| FProperty::ContainsObjectReference()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
virtual bool ContainsObjectReference
(
TArray< const FStructProperty * > & EncounteredStructProps,
EPropertyObjectReferenceType InReferenceType
) const
Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference.
true if property (or sub- properties) contain a UObject reference, false otherwise