FStructProperty::GetPreloadDependencies

Windows
MacOS
Linux

Override Hierarchy

FField::GetPreloadDependencies()

FStructProperty::GetPreloadDependencies()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp

Syntax

virtual void GetPreloadDependencies
(
    TArray< UObject * > & OutDeps
)

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