| FProperty::Identical()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp |
Determines whether the property values are identical.
true if the property values are identical
Parameter |
Description |
---|---|
A |
property data to be compared, already offset |
B |
property data to be compared, already offset |
PortFlags |
allows caller more control over how the property values are compared |