Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include |
#include "UObject/UObjectArray.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectArray.cpp |
void CloseDisregardForGC()
After the initial load, this closes the disregard pool so that new object are GC-able