Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include |
#include "UObject/UObjectArray.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectArray.cpp |
void OpenDisregardForGC()
If there's enough slack in the disregard pool, we can re-open it and keep adding objects to it