FUObjectArray::ShutdownUObjectArray

Clears some internal arrays to get rid of false memory leaks

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h

Include

#include "UObject/UObjectArray.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectArray.cpp

Syntax

void ShutdownUObjectArray()

Remarks

Clears some internal arrays to get rid of false memory leaks

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss