GetStaticStruct

Either call the passed in singleton, or if this is hot reload, find the existing struct

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h

Include

#include "UObject/UObjectBase.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp

Syntax

UScriptStruct * GetStaticStruct
(
    class UScriptStruct *(*)() InRegister,
    UObject * StructOuter,
    const TCHAR * StructName,
    SIZE_T Size,
    uint32 Crc
)

Remarks

Either call the passed in singleton, or if this is hot reload, find the existing struct

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