Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
Include |
#include "UObject/UObjectBase.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp |
UScriptStruct * GetStaticStruct
(
class UScriptStruct *(*)() InRegister,
UObject * StructOuter,
const TCHAR * StructName,
SIZE_T Size,
uint32 Crc
)
Either call the passed in singleton, or if this is hot reload, find the existing struct