Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include |
#include "UObject/UObjectGlobals.h" |
template<class T>
T * NewObject
(
UObject * Outer,
const UClass * Class,
FName Name,
EObjectFlags Flags,
UObject * Template,
bool bCopyTransientsFromClassDefaults,
FObjectInstancingGraph * InInstanceGraph,
UPackage * ExternalPackage
)
Convenience template for constructing a gameplay object
a pointer of type T to a new object of the specified class
Parameter |
Description |
---|---|
Outer |
the outer for the new object. If not specified, object will be created in the transient package. |
Class |
the class of object to construct |
Name |
the name for the new object. If not specified, the object will be given a transient name via MakeUniqueObjectName |
Flags |
the object flags to apply to the new object |
Template |
the object to use for initializing the new object. If not specified, the class's default object will be used |
bCopyTransientsFromClassDefaults |
if true, copy transient from the class defaults instead of the pass in archetype ptr (often these are the same) |
InInstanceGraph |
contains the mappings of instanced objects and components to their templates |
ExternalPackage |
Assign an external Package to the created object if non-null |