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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
Include |
#include "UObject/ObjectKey.h" |
template<typename InElementType>
class TObjectKey
TObjectKey is a strongly typed, immutable, copyable key which can be used to uniquely identify an object for the lifetime of the application
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TObjectKey() |
Default constructor |
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TObjectKey ( |
Construct from an object pointer |
Name | Description | ||
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InElementTyp... |
ResolveObjectPtr() |
Attempt to access the object from which this key was constructed. |
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operator!= ( |
Compare this key with another |
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operator< ( |
Compare this key with another |
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operator<= ( |
Compare this key with another |
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operator== ( |
Compare this key with another |
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operator> ( |
Compare this key with another |
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operator>= ( |
Compare this key with another |
Name |
Description |
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ElementType |