Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
Include |
#include "UObject/PersistentObjectPtr.h" |
Dereference the lazy pointer, which may cause it to become valid again. Will not try to load pending outside of game thread
nullptr if this object is gone or the lazy pointer was null, otherwise a valid UObject pointer
Parameter |
Description |
---|---|
bEvenIfPendingKill, if |
this is true, pendingkill objects are considered valid |