Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include |
#include "UObject/Class.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void AddNativeFunction
(
const WIDECHAR * InName,
FNativeFuncPtr InPointer
)
Add a native function to the internal native function table, but with a unicode name. Used when generating code from blueprints, which can have unicode identifiers for functions and properties.
Parameter |
Description |
---|---|
InName |
name of the function |
InPointer |
pointer to the function |