Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include |
#include "UObject/Class.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
const FString GetConfigName() const
Translates the hardcoded script config names (engine, editor, input and game) to their global pendants and otherwise uses config(myini) name to look for a game specific implementation and creates one based on the default if it doesn't exist yet.
name of the class specific ini file