UClass::PurgeClass

Purges out the properties of this class in preparation for it to be regenerated

Windows
MacOS
Linux

Override Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h

Include

#include "UObject/Class.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp

Syntax

virtual void PurgeClass
(
    bool bRecompilingOnLoad
)

Remarks

Purges out the properties of this class in preparation for it to be regenerated In editor, properties are not freed until DestroyPropertiesPendingDestruction is called.

Parameters

Parameter

Description

bRecompilingOnLoad

true if we are recompiling on load

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss