| UObject::NeedsLoadForEditorGame()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
Include |
#include "UObject/MetaData.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/MetaData.cpp |
virtual bool NeedsLoadForEditorGame() const
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true
true if this object should always be loaded for games running in editor builds