Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
Determines if you can create an object from the supplied template in the current context (editor, client only, dedicated server, game/listen) This calls NeedsLoadForClient & NeedsLoadForServer