Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void GetLifetimeReplicatedProps
(
TArray< class FLifetimeProperty > & OutLifetimeProps
) const
Returns properties that are replicated for the lifetime of the actor channel