UObject::HasNonEditorOnlyReferences

Called during saving to determine if the object's references are used in game even when the object itself is never loaded outside the editor (because e.g. its references are followed during cooking)

Windows
MacOS
Linux

Override Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Syntax

virtual bool HasNonEditorOnlyReferences() const

Remarks

Called during saving to determine if the object's references are used in game even when the object itself is never loaded outside the editor (because e.g. its references are followed during cooking)

Returns

true if this object's references should be marked as used in game even when the object is editoronly

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