| UObject::ProcessConsoleExec()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
virtual bool ProcessConsoleExec
(
const TCHAR * Cmd,
FOutputDevice & Ar,
UObject * Executor
)
This function handles a console exec sent to the object; it is virtual so 'nexus' objects like a player controller can reroute the command to several different objects.