UObject::SetLinker

Changes the linker and linker index to the passed in one.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectLinker.cpp

Syntax

void SetLinker
(
    FLinkerLoad * LinkerLoad,
    int32 LinkerIndex,
    bool bShouldDetachExisting
)

Remarks

Changes the linker and linker index to the passed in one. A linker of NULL and linker index of INDEX_NONE indicates that the object is without a linker.

Parameters

Parameter

Description

LinkerLoad

New LinkerLoad object to set

LinkerIndex

New LinkerIndex to set

bShouldDetachExisting

If true, detach existing linker and call PostLinkerChange

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss