UObjectInitialized

Checks to see if the [UObject](API\Runtime\CoreUObject\UObject\UObject) subsystem is fully bootstrapped and ready to go.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h

Include

#include "UObject/UObjectBase.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp

Syntax

bool UObjectInitialized()

Remarks

Checks to see if the UObject subsystem is fully bootstrapped and ready to go. If true, then all objects are registered and auto registration of natives is over, forever.

Returns

true if the UObject subsystem is initialized.

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