Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
Include |
#include "UObject/UObjectBase.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp |
bool UObjectInitialized()
Checks to see if the UObject subsystem is fully bootstrapped and ready to go. If true, then all objects are registered and auto registration of natives is over, forever.
true if the UObject subsystem is initialized.