UPackage::Save2

Save an asset into an Unreal Package Save2 is currently experimental and shouldn't be used until it can safely replace Save.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Package.h

Include

#include "UObject/Package.h"

Syntax

static FSavePackageResultStruct Save2
(
    UPackage * InPackage,
    UObject * InAsset,
    const TCHAR * InFilename,
    FSavePackageArgs & SaveArgs
)

Remarks

Save an asset into an Unreal Package Save2 is currently experimental and shouldn't be used until it can safely replace Save.

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