Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Package.h |
Include |
#include "UObject/Package.h" |
static FSavePackageResultStruct Save2
(
UPackage * InPackage,
UObject * InAsset,
const TCHAR * InFilename,
FSavePackageArgs & SaveArgs
)
Save an asset into an Unreal Package Save2 is currently experimental and shouldn't be used until it can safely replace Save.