Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12RootSignatureDefinitions.h |
Include |
#include "D3D12RootSignatureDefinitions.h" |
namespace D3D12ShaderUtils
{
void D3D12ShaderUtils::CreateComputeRootSignature
(
FRootSignatureCreator * Creator
)
}
Fat/Static Compute Root Signature.