| FD3D12RefCount | ||
| FD3D12DeviceChild | ||
| FD3D12MultiNodeGPUObject
|
Module |
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Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
class FD3D12Heap :
public FD3D12RefCount,
public FD3D12DeviceChild,
public FD3D12MultiNodeGPUObject
Name | Description | |
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FD3D12Heap ( |
Name | Description | |
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~FD3D12Heap() |
Name | Description | ||
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BeginTrackingResidency ( |
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Destroy() |
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ID3D12Heap &... |
GetHeap() |
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FD3D12Reside... |
GetResidencyHandle() |
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SetHeap ( |
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UpdateResidency ( |