FD3D12QuantizedBoundShaderState::InitShaderRegisterCounts

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MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h

Include

#include "D3D12Util.h"

Source

/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp

Syntax

static void InitShaderRegisterCounts
(
    const D3D12_RESOURCE_BINDING_TIER & ResourceBindingTier,
    const FShaderCodePackedResourceCounts & Counts,
    FShaderRegisterCounts & Shader,
    bool bAllowUAVs
)

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