Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
Source |
/Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp |
FD3D12Resource
(
FD3D12Device * ParentDevice,
FRHIGPUMask VisibleNodes,
ID3D12Resource * InResource,
D3D12_RESOURCE_STATES InInitialResourceState,
ED3D12ResourceStateMode InResourceStateMode,
D3D12_RESOURCE_STATES InDefaultResourceState,
D3D12_RESOURCE_DESC const & InDesc,
FD3D12Heap * InHeap,
D3D12_HEAP_TYPE InHeapType
)