FD3D12Resource::FD3D12Resource

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Source

/Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp

Syntax

FD3D12Resource
(
    FD3D12Device * ParentDevice,
    FRHIGPUMask VisibleNodes,
    ID3D12Resource * InResource,
    D3D12_RESOURCE_STATES InInitialResourceState,
    ED3D12ResourceStateMode InResourceStateMode,
    D3D12_RESOURCE_STATES InDefaultResourceState,
    D3D12_RESOURCE_DESC const & InDesc,
    FD3D12Heap * InHeap,
    D3D12_HEAP_TYPE InHeapType
)

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