FD3D12ResourceLocation::GetAddressForLLMTracking

Get an address used by LLM to track the GPU allocation that this location represents.

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

void * GetAddressForLLMTracking() const

Remarks

Get an address used by LLM to track the GPU allocation that this location represents.

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