| FBaseShaderResourceTable
|
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12ShaderResources.h |
Include |
#include "D3D12ShaderResources.h" |
struct FD3D12ShaderResourceTable : public FBaseShaderResourceTable
Name | Description | ||
---|---|---|---|
|
TextureMap |
Mapping of bound Textures to their location in resource tables. |