FD3D12StagingBuffer::Lock

Windows
MacOS
Linux

Override Hierarchy

FRHIStagingBuffer::Lock()

FD3D12StagingBuffer::Lock()

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Source

/Engine/Source/Runtime/D3D12RHI/Private/D3D12UAV.cpp

Syntax

virtual void * Lock
(
    uint32 Offset,
    uint32 NumBytes
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss