FD3D12Viewport::GetNativeBackBufferRT

Returns access to the platform-specific native resource pointer to a backbuffer rendertarget.

Windows
MacOS
Linux

Override Hierarchy

FRHIViewport::GetNativeBackBufferRT()

FD3D12Viewport::GetNativeBackBufferRT()

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Viewport.h

Include

#include "D3D12Viewport.h"

Syntax

virtual void * GetNativeBackBufferRT() const

Remarks

Returns access to the platform-specific native resource pointer to a backbuffer rendertarget. This is designed to be used to provide plugins with access to the underlying resource and should be used very carefully or not at all.

Returns

The pointer to the native resource or NULL if it not initialized or not supported for this resource type for some reason

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss