Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h |
Include |
#include "D3D12Util.h" |
Source |
/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp |
void QuantizeBoundShaderState
(
const D3D12_RESOURCE_BINDING_TIER & ResourceBindingTier,
const FD3D12ComputeShader *const ComputeShader,
FD3D12QuantizedBoundShaderState & OutQBSS
)