Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
Source |
/Engine/Source/Runtime/D3D12RHI/Private/D3D12Stats.cpp |
void UpdateBufferStats
(
FD3D12ResourceLocation * ResourceLocation,
bool bAllocating,
uint32 BufferType
)