EDatasmithActorAttachmentRule

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithDefinitions.h

Include

#include "DatasmithDefinitions.h"

Syntax

enum EDatasmithActorAttachmentRule
{
    KeepRelativeTransform,
    KeepWorldTransform,
}

Values

Name

Description

KeepRelativeTransform

Keeps current relative transform as the relative transform to the new parent.

KeepWorldTransform

The attached actor or component will maintain the same world transform.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss