EDatasmithCompMode

Different methods for mixing textures: Just one texture Mix blended by weight Fresnel using a fresnel weight expression Ior using a fresnel weight expression where its curve is defined by the ior value ColorCorrectGamma color correct over the texture ColorCorrectContrast color correct over the texture Multiply simple multiplication of textures Composite blending used common image editor modes

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithDefinitions.h

Include

#include "DatasmithDefinitions.h"

Syntax

enum EDatasmithCompMode
{
    Regular,
    Mix,
    Fresnel,
    Ior,
    ColorCorrectGamma,
    ColorCorrectContrast,
    Multiply,
    Composite,
}

Values

Name

Description

Regular

Mix

Fresnel

Ior

ColorCorrectGamma

ColorCorrectContrast

Multiply

Composite

Remarks

Different methods for mixing textures: Just one texture Mix blended by weight Fresnel using a fresnel weight expression Ior using a fresnel weight expression where its curve is defined by the ior value ColorCorrectGamma color correct over the texture ColorCorrectContrast color correct over the texture Multiply simple multiplication of textures Composite blending used common image editor modes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss