EDatasmithShaderUsage

Analog to UE material domain, besides UE has some other modes currently we only support Surface and LightFunction.

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithDefinitions.h

Include

#include "DatasmithDefinitions.h"

Syntax

enum EDatasmithShaderUsage
{
    Surface,
    LightFunction,
}

Values

Name

Description

Surface

LightFunction

Remarks

Analog to UE material domain, besides UE has some other modes currently we only support Surface and LightFunction. since GUI, postproduction materials and so are out of the scope of Datasmith

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