FDatasmithSceneFactory::CreateExpressionInput

Creates an ExpressionInput from the given type.

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithSceneFactory.h

Include

#include "DatasmithSceneFactory.h"

Source

/Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithSceneFactory.cpp

Syntax

static TSharedRef< IDatasmithExpressionInput > CreateExpressionInput
(
    const TCHAR * InName
)

Remarks

Creates an ExpressionInput from the given type. Warning: This function's main purpose is to allow the creation of serialized expression inputs. It should not be used to add inputs to a material expression.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss