IDatasmithCustomActorElement

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MacOS
Linux

Inheritance Hierarchy

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

class IDatasmithCustomActorElement : public IDatasmithActorElement

Functions

Name Description

Public function

void

 

AddProperty

(
    const TSharedPtr< IDatasmithKeyValu...
)

Add a property to this actor

Public function Const

const TCHAR ...

 

GetClassOrPathName()

The class name or path to the blueprint to instantiate.

Public function Const

int32

 

GetPropertiesCount()

Get the total amount of properties in this actor

Public function Const

const TShare...

 

GetProperty

(
    int32 i
)

Get the property i-th of this actor

Public function Const

const TShare...

 

GetPropertyByName

(
    const TCHAR* Name
)

Get a property by its name if it exists

Public function

void

 

RemoveProperty

(
    const TSharedPtr< IDatasmithKeyValu...
)

Removes a property from this actor, doesn't preserve ordering

Public function

void

 

SetClassOrPathName

(
    const TCHAR* InClassOrPathName
)

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