IDatasmithDecalActorElement

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Inheritance Hierarchy

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

class IDatasmithDecalActorElement : public IDatasmithCustomActorElement

Functions

Name Description

Public function Const

const TCHAR ...

 

GetDecalMaterialPathName()

Get the path name of the Material associated with the actor

Public function Const

FVector

 

GetDimensions()

Get the Decal element size

Public function Const

int32

 

GetSortOrder()

Get the order in which Decal element is rendered.

Public function

void

 

SetDecalMaterialPathName

(
    const TCHAR*
)

Set the path name of the Material that the Decal actor uses It can be either a package path referring to an existing material asset or a material name referring a DecalMaterialElement in the DatasmithScene If this is not a DecalMaterialElement or a material with its material domain as DeferredDecal The DecalActor generated in Unreal at import will use its default material

Public function

void

 

SetDimensions

(
    const FVector&
)

Set the Decal element size

Public function

void

 

SetSortOrder

(
    int32
)

Set the order in which decal elements are rendered. Higher values draw later (on top).

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