IDatasmithMeshElement::GetLightmapCoordinateIndex

Get the UV channel that will be used for the lightmap

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

int32 GetLightmapCoordinateIndex() const

Remarks

Get the UV channel that will be used for the lightmap

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