IDatasmithMeshElement::GetMaterial

Get the name of the material mapped to slot Id, return nullptr if slot isn't mapped

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

const TCHAR * GetMaterial
(
    int32 SlotId
) const

Remarks

Get the name of the material mapped to slot Id, return nullptr if slot isn't mapped

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